Selected publications of the Partner Technologies Research Group:

  • Alex Mitchell and Teong Leong Chuah. Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System. Accepted for publication in Lecture Notes in Computer Science, 2013, volume 8230/2013, Interactive Storytelling, p. 83-94. Published version.

  • Toni-Jan Keith Monserrat, Shengdong Zhao, Kevin McGee, and Anshul Vikram Pandey. NoteVideo: Facilitating Navigation of Blackboard-style Lecture Videos. To appear in Proceedings of CHI 2013, Paris, 27 April - 02 May, 2013.

  • Christopher Ong and Kevin McGee. Good team-mates do more than help the team win: design factors that impact player concern about team-mate experience. OzCHI '12: Proceedings of the 24th Australian Computer-Human Interaction Conference, November 2012. Published version.

  • Christopher Ong, Kevin McGee, and Teong Leong Chuah. Closing the human-AI team-mate gap: how changes to displayed information impact player behavior towards computer teammates. OzCHI '12: Proceedings of the 24th Australian Computer-Human Interaction Conference, November 2012. Published version.

  • Alex Mitchell and Kevin McGee. Reading Again for the First Time: A Model of Rereading in Interactive Stories. In Lecture Notes in Computer Science, 2012, volume 7648/2012, Interactive Storytelling, p. 202-213. Published version.

  • Kevin McGee, Timothy Merritt, and Christopher Ong. Understanding differences in enjoyment: playing games with human or AI team-mates. In Proceedings of 4th International Conference on Applied Human Factors and Ergonomics 2012.

  • Alex Mitchell and Kevin McGee. The HypeDyn Hypertext Fiction Editor. In Proceedings of Narrative and Hypertext 2012, Workshop at Hypertext 2012, Milwaukee, WI. USA. June 25-28, 2012. Published version.

  • Alex Mitchell and Kevin McGee. The Paradox of Rereading in Hypertext Fiction. In Proceedings of Hypertext 2012, 23rd ACM Conference on Hypertext and Social Media, Milwaukee, WI. USA. June 25-28, 2012. Published version.

  • Timothy Merritt and Kevin McGee. Protecting artificial team-mates: when doing more feels like less. In Proceedings of CHI 2012, Austin, USA, 05-12 May 2012.

  • Kevin McGee, Tim Merritt, and Christopher Ong. What we have here is a failure of companionship: communication in goal-oriented team-mate games. In Proceedings of OZCHI 2011, the 23rd Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design, 28 November - 2 December, 2011.

  • Alex Mitchell and Kevin McGee. Supporting Rereadability Through Narrative Play. In Lecture Notes in Computer Science, 2011, volume 7069/2011, Interactive Storytelling, p. 67-78. Published version.

  • Alex Mitchell and Kevin McGee. Rereading in Interactive Stories: Constraints on Agency and Procedural Variation. In Lecture Notes in Computer Science, 2011, volume 7069/2011, Interactive Storytelling, p. 37-42. Published version.

  • Tim Merritt, Christopher Ong, Teong Leong Chuah and Kevin McGee. Did You Notice? Artificial Team-Mates Take Risks for Players. In Lecture Notes in Computer Science, 2011, Volume 6895, Intelligent Virtual Agents, Pages 338-349. Published version.

  • Srikumar K. Subramanian, Lonce Wyse, and Kevin McGee. Modeling Speed Doubling in Carnatic Music. In Proceedings of ICMC 2011, the International Computer Music Conference, 31 July - 5 August, 2011.

  • Tim Merritt, Kevin McGee, Teong Leong Chuah, and Christopher Ong. Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment. In Proceedings of the 2011 Foundations of Digital Games Conference (FDG2011), ACM, June 28-July 1, 2011.

  • Kevin McGee. Our mixed feelings about social agents. Presentation at the Workshop on Social Robots and Emotion: Transcending the Boundary between Humans and ICTs, 3-4 June, 2011.

  • Alex Mitchell and Kevin McGee. Writing in Style: Pattern Languages and Writing Short Fiction. In Storyworlds: A Journal of Narrative Studies, 3, University of Nebraska Press, 2011, p. 139-160. Published version.

  • Alex Mitchell and Kevin McGee. Limits of Rereadability in Procedural Interactive Stories. In Proceedings of CHI 2011, Vancouver, Canada, May 2011. Published version.

  • Tim Merritt, Kian Boon Tan, Christopher Ong, Aswin Thomas, Teong Leong Chuah, and Kevin McGee. Are artificial team-mates scapegoats in computer games? In The 2011 ACM Conference on Computer Supported Cooperative Work. 1923 March 2011, Hangzhou, China. Published version.

  • Kevin McGee. Game innovation through interactive engagement: from Tetris to RoboCup and beyond. Invited Keynote at the 2nd International IEEE Games Innovation Conference 2010. 21-23 December 2010, Hong Kong.

  • Kevin McGee. Partner Technologies for Special Needs: Challenging Assistance. Extended Abstracts of SmartHealth 2010, International Workshop on Smart Healthcare Applications, OZCHI 2010. 23 November 2010, Brisbane, Australia, pps 1-3.

  • Tim Merritt, Weiman Kow, Christopher Ng, Kevin McGee and Lonce Wyse. Who Makes What Sound? Supporting real-time musical improvisations of electro-acoustic ensembles. In (OzCHI 2010) the 22nd Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design, November 22-26, 2010. Published version.

  • Alex Mitchell. Motivations for Rereading in Interactive Stories: A Preliminary Investigation. In Lecture Notes in Computer Science, 2010, Volume 6432/2010, Interactive Storytelling, p. 232-235. Published version.

  • Aswin Thomas Abraham and Kevin McGee. AI for Dynamic Team-mate Adaptation in Games. In Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 18-21 August, 2010. Copenhagen, Denmark.

  • Kevin McGee and Aswin Thomas Abraham. Real-time team-mate AI in Games: A Definition, Survey, & Critique. In Proceedings of the 5th International Conference on Foundations of Digital Games, 19-21 June, 2010. Monterey, California, USA, 2010. Published version.

  • Alex Mitchell and Kevin McGee. Designing Storytelling Games That Encourage Narrative Play. In Lecture Notes in Computer Science, 2009, Volume 5915, Interactive Storytelling, Pages 98-108. Published version.

  • Alex Mitchell and Kevin McGee. Designing Hypertext tools to facilitate authoring multiple points-of-view stories. In ACM Hypertext 2009, Torin, Italy, 2009. Published version.

  • Kevin McGee, Srikumar~Karaikudi Subramanian, and Pierre Martin. MusicALife: growing music. In ISEA 2008: 15th International Symposium on Electronic Art, Singapore, 2008.

  • Kevin McGee. From embodied co-enaction to partner technologies. In 4iCOM 2008: 4th International Conference on Multimodality, Singapore, 2008.

  • Kevin McGee. Towards a poetics of interactive media. In Ubiquitous Media: Asian Transformations - Theory Culture and Society Conference 2007, Tokyo, Japan, July 2007.

  • Kevin McGee. Patterns and computer game design innovation. In IE2007: Australasian Conference on Interactive Entertainment, Melbourne, Australia, December 2007.

  • Mikael Kindborg and Kevin McGee. Increasing the Expressiveness of Visual Programming: Inspirations from a Semiotic Analysis of Comics. Journal of Visual Languages and Computing, 2006.

  • Kevin McGee. Enactive Cognitive Science. Part 2: Methods, Insights, and Potential. Constructivist Foundations, 1(2), 2006.

  • Kevin McGee. Enactive Cognitive Science. Part 1: Background and Research Themes. Constructivist Foundations, 1(1), 2005.

  • Kevin McGee and Tord Svensson. Programmable Fiction: An experiment in developing an alternative authoring tool for interactive fiction. Presented at Hyperstructure 2005: Workshop on Narrative, Musical, Cinematic and Gaming Hyperstructure -- held in conjunction with Hypertext 2005, September 2005, Salzburg, Austria.

  • Mikael Kindborg and Kevin McGee. Comic Strip Programs: Beyond Graphical Rewrite Rules. In the International Workshop on Visual Languages and Computing (VLC2005), Canada, 5-7 September 2005.

  • Kevin McGee and Mikael Kindborg. Research on Partner Technology. Communication Paper, SAIS/SSLS 2005. 12-14 April, 2005.

  • Kevin McGee and Jorgen Skageby. Gifting Technologies. In First Monday, December 2004. (also reprinted in Nonprofit Online News Vol.8, issues 49-53.)

  • Kevin McGee and Johan Hedborg. Partner Technologies. COSIGN 2004.

  • Kevin McGee and Jody Foo. DocPlayer: why doesn't your desktop play this way? Presented at MDI 2004, August 23-24, Linkoping, Sweden.

  • Kevin McGee and Johan Nilsson. CrawLogo: empowering end-users to program the Web. HCC 2004. (note: here is a longer, unpublished version of the paper.)

  • Kevin McGee. A Touch of the Future: contact-expressive devices (PDF) In: IEEE MultiMedia, 11 (1). January-March 2004.

  • Kevin McGee and Annika Harup. Contact Expressions for Touching Technologies (PDF). In: Proc. 3rd Conf. Computational Semiotics in Games and New Media, 2003, pp. 68-76.